Seedship Destruction

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Method 1(1000 to 0)
Requirements: Kill off all the colonists.

Time required: 5-10 minutes

With no colonists left, the seedship cannot continue its mission, it shuts down all its systems then itself.

Method 2 (Shipwreck)
Requirements: Damage any 6 systems of the seedship until it reaches near zero.

Time required: 15-20 minutes

''The seedship has sustained too much damage to continue. The AI feels its body disintegrating around it, before its own power supply fails and it ceases to feel anything.''

Method 3 (Crash)
Requirements: Crash into a planet with a less than 200 colonist count and a destroyed landing system. (Very high gravity planets are going to damage the ship more.)

Time required: 5-10 minutes

The ship's maneuvering thrusters struggle to keep the seedship under control, and the seedship crashes down hard into >insert terrain here<

Method 4 (Construction Failure)
Requirements: Land on a planet with slightly less ideal than perfect conditions with a badly damaged construction system (50% - 0%)

Time required: 5-10 minutes

(The colonists die post-colonizing the planet. Everything else is normal.)

Method 5 (Long Term-Technological Failure)
Requirements: Land on a planet whereas almost all the planet attributes are less than ideal with a massively damaged scientific database + a damaged construction system. (65%-0)

Time required: 5-10 minutes

The planet cannot sustain human life without technological assistance, and the original colonists' descendants die of >insert problem here<

Method 6 (Enslaved By Natives/Killed By Natives)
Aliens either take them as their slaves or kill them (no one wrote here but I never got to play through this part).