Planet Attributes

Planet Aspects
Planet Aspects are attributes assigned to a planet. They are generated randomly, and are found whenever you scan a planet. There are five core planet aspects: Each aspect can either be good (green), bad (red) or neutral (yellow), and they affect your total score at the end of a game. *(not if the construction system is 100% intact)
 * Atmosphere
 * Gravity
 * Temperature
 * Water
 * Resources
 * Green aspects give +500 score, and represent good living conditions. Will never harm colonists.
 * Yellow aspects give +250 score, and represent mediocre living conditions. Will be likely to harm colonists.*
 * Red aspects do not give any score, and represent bad living conditions. Will definitely harm colonists.

Atmosphere
"A planet with a breathable atmosphere should feel right at home and planets with corrosive atmospheres will kill you before you even know it." Listed from best to worst.
 * Breathable
 * Marginal
 * Non-breathable
 * Toxic
 * Corrosive
 * None

Gravity
"Low gravity levels can cause health issues, while high gravity levels render it almost impossible to move." Highest to lowest, moderate is of course the best.
 * Very high
 * High
 * Moderate
 * Low
 * Very low

Temperature
"Cold and very cold temperatures in planets make it possible for buildings to shatter during construction. While Hot and Very Hot temperatures can melt buildings." Hottest to coldest, moderate is again, the best.
 * Very hot
 * Hot
 * Moderate
 * Cold
 * Very cold

Water
"With no water on a planet, water recycling plants have to be made and planet-wide oceans require floating platforms to extract water." ''*With a very cold temperature, oceans turn into ice caps, and planet-wide ocean becomes ice-covered surface. If the temperature is cold, there is a 50% chance of this happening.''
 * Oceans
 * Ice caps*
 * Planet-wide ocean
 * Ice-covered surface*
 * Trace
 * None

Listed from best to worst.

Resources
"The resources that a planet has could ultimately decide if the colonists descend back to a Neolithic technology level to a present day Information Age technology level."
 * Rich


 * Poor - Deducts 40% from a fully intact science database, usually resulting in a Medieval technological level.

Listed from best to worst.
 * None - Deducts 70% from a fully intact science database, usually resulting in a Neolithic technological level.

Trivia

 * From inspecting the game, you could find out that the colour green is classed as good, yellow as mediocre, and red for bad.