Atmosphere Scanner

About
The Atmosphere Scanner is designed to assist The Seedship in selecting a planet suitable for a human colony. There are six kinds of possible atmospheres in game, those being:
 * Breathable
 * Marginal
 * Non-breathable
 * Toxic
 * Corrosive
 * None

Casualty Levels
A Breathable atmosphere will not cause any colonist casualties, A Marginal atmosphere will not cause casualties if the construction system is fully intact, otherwise, it will cause a small amount of colonist casualities. A Non-Breathable, Toxic, Corrosive, and a planet with no (None) atmosphere will cause a significant amount of colonist casualties.

If the Seedship lands on a planet with a less than breathable atmosphere, breathing gears are required. A marginal atmosphere will require very little breathing gear, a non-breathable atmosphere will require full breathing gear, a toxic/no atmosphere will require bulky environment suits and lastly, a corrosive atmosphere requires colonists only to be in vehicles designed to withstand the corrosive atmosphere.

Damage
Damage to the Atmosphere Scanner may result in the final destination having no atmosphere or an intolerable one, lowering the final score. It can be upgraded to find planets with a tolerable or Earth-like atmosphere.

Plant chance
What type of atmosphere a planet has will affect the chances of there being plants on a planet.

A breathable/marginal atmosphere is a 100% chance of plants

A toxic/non-breathable atmosphere is a 25% chance of plants

And no/corrosive atmosphere is a 5% chance of plants

Atmosphere is the only planet stat that affects chances of plants.