Game Overs and Damage

'This page is about space game overs and how damage to the seedship is calculated. You may be looking for Post-Colonizing-Stats, which is your score after starting a colony, or Events, which are usually what cause damage.'

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Game Over
Usually, the game ends when the seedship chooses a planet to colonize. However, It is possible for the game to end in space, resulting in failure.

0 Colonists
''All the colonists are dead. With no way to fulfil its mission, the seedship AI deactivates all systems that could wake it, and enters hibernation for the last time.''

This happens If you lose all of your colonists and results in a score of 0, regardless of damage to other devices.

Heavy Damage
''The seedship has sustained too much damage to continue. The AI feels its body disintegrating around it, before its own power supply fails and it ceases to feel anything.''

This happens if any 6 of the 9 systems (the scanners, landing/construction, and the databases) are damaged to 0%. It will result in a score of 0, regardless of the condition of any remaining devices or the number of colonists still alive.

Damage
The way damage is calculated, whether inflicted by events, poor conditions on the colonized planet, or otherwise.

Note: This is always changing as we figure out more, but please don't edit any of the data here without permission. If you've found something new out, leave a comment and a mod will verify and change things accordingly. Thank you!

Standard Damage
Damage done to all the devices whose condition is shown by a percent seems to be calculated with set groups of numbers. These groups can be found across multiple events, and the min/max does not change. This also seems to be to be the way that repairs are calculated, but this needs confirmation.

Low: 1-15

Medium: 15-35

High: 35-65

Colonist Deaths
The way the game calculates colonist deaths is a bit harder to figure out. It seems to be at least partially dependent on the current number of colonists. Keep this in mind if you plan to do tests on this.

Testers, be sure to record:
 * Colonist count before damage
 * Colonist count after damage
 * Event that dealt this damage